Backgammon
One of the oldest board games in the world—race your checkers home while blocking and hitting your opponent along the way.
One of the oldest board games in the world—race your checkers home while blocking and hitting your opponent along the way.
2
Backgammon board with 24 points
15 checkers (pieces) per player
2 dice per player + 1 doubling cube
Move all of your checkers into your home board and bear them off before your opponent does.
Each player places:
2 checkers on the 24-point
5 checkers on the 13-point
3 checkers on the 8-point
5 checkers on the 6-point
Players sit opposite, moving in opposite directions around the board.
This is how you set up the board for Backgammon. On this board, you are playing red and your home is the bottom right of the board. White is opposite you and their home is the top right of the board. White is moving clockwise and Red is moving anti-clockwise.
Rolling to Start
Each player rolls one die. Higher roll goes first, using both dice as the opening move.
Movement
Players roll 2 dice and may move:
One checker the total of both dice, or
Two checkers separately, each by one die.
A point occupied by 2+ opposing checkers is blocked.
A point with only 1 opposing checker is a blot and may be hit.
Hitting and Entering
If you land on a blot, that checker goes to the bar.
A checker on the bar must re-enter before you can move any other pieces, using the opponent’s home board points.
Bearing Off
Once all 15 checkers are in your home board (points 1–6), you may start removing them:
Roll a die → remove a checker from the matching point.
If no checker is on that point, you may use it to bear off the next highest occupied point.
First player to bear off all checkers wins.
Start by agreeing to the stakes, say a $1 game.
Before rolling, a player may propose doubling the stakes.
Opponent may accept (take the cube) or concede the game. The number on the doubling cube is how many times the orginal stake is increased.
The cube can be re-doubled, always passed to the player accepting.
Beavers - Upon receiving the doubling die, the player may immediately redouble it and still keep it for future use.
Single Game: Winner bears off all checkers first.
Gammon: Opponent has not borne off any checkers → double score.
Backgammon: Opponent has not borne off any checkers and still has checkers in the winner’s home board or on the bar → triple score.
Double and Triple games are multiplied by whatever is on the doubling cube at the end of the game.